About this title
About this title
Gustholt is a precision platformer about a fledgling swift that cannot fly yet. It can run, jump, and once in every leap gust: a short, sharp dash in any of eight directions. Landing gives the gust back, and so do dandelion puffs and capshrooms. Read each room, then thread it in one smooth go.
- 24 hand-made rooms in three chapters: Mossroot Hollow, Millwind Ruins and Stormcrown
- One gust per leap: dash sideways over pits, straight up walls, diagonally between thorns; chain dandelion puffs to stay in the air
- Capshrooms, planks you jump up through, thorny ceilings and walls, long drops and tight needles
- A golden feather in every room, off the easy line, for the brave
- Instant retry: a fall puts you back at the start of the room at once; chapter times and falls are saved
- Game speed 100, 80 or 60% if a room is too hard
- Keyboard, controller or touch; English and Bulgarian
- Native builds for Windows (64-bit), Linux (64-bit) and Android (64-bit ARM); progress and settings are saved; no ads, no tracking, no internet needed.
Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files. Made by PN Scripts.
Controls
- Arrows or WASD: move and aim the gust (hold two for a diagonal)
- Space, Z, C or K: jump (hold for a higher jump); X, Shift, J or L: gust
- Controller: stick or D-pad moves, A or Y jumps, X, B or a shoulder button gusts
- Touch: arrows on the left, jump and gust buttons on the right; Esc, P or Start: pause