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Pressgrove

Apples drift across a taste map as they ripen: pick each tree at the right moment and press the blend villagers want.

Platform
Browser
Genre
Simulation
Availability
Available now
Price
Free

About this title

About this title

Pressgrove key art
Pressgrove is a cider orchard where taste is a place. A taste map runs from sweet to sharp and from light to rich, and every tree draws its own path across it: as its apples ripen, in real time, their dot slides from hard and tart toward mellow and sweet, past ripe to overripe, until the last apples fall as windfalls. A basket keeps the taste its tree had at the moment you picked it, and the press only takes a blend of two or more baskets: the cider lands at the juice-weighted middle of what you put in. Villagers at the stall each ask for a taste, a ring on the map, so you fill them by timing each tree and mixing the right baskets, never by setting a price. The centre of a ring pays half as much again, quick service earns a tip, and a villager whose patience runs out walks away. Six market days make a season: weather speeds or slows the ripening, market days, a harvest fair barrel and a travelling taster with an exact taste change the street, and in the evening you buy a bigger press, a cool crate, bees, a lantern or a new tree with a path no blend could reach before. Medals, harder seasons, a Daily Market, a ledger of marks, autosave and three save slots. Keyboard, mouse, touch and gamepad.

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