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Scurrymoor

Tower defence turned around: lead a caravan of mice, hedgehogs and hares past the watchers to the burrow. 18 crossings.

Platforms
Android
Players
1 player
Genre
Strategy
Availability
Available now
Price
Free
Coming soon to
Google Play, Galaxy Store and AppGallery

About this title

About this title

Scurrymoor turns tower defence around: you are the ones walking the path. Pick a caravan of critters with your seeds, choose the way at the forks and bring enough of them past the crows, owls, brambles, frogs and hawks to the safety of the burrow.

  • 18 crossings in three regions: Heather Downs, Bramble Fen and Frost Tors
  • Five critters: quick field mice, tough hedgehogs, fast hares, healing snails and moles that dig watchers quiet
  • Five kinds of watcher: crows peck the leader, brambles prick everyone close, owls strike the toughest, frogs slow you down, hawks hit from afar
  • Forks you flip live, smoke that puts watchers to sleep and rally for a burst of speed
  • Three stars per crossing for bringing more critters home
  • Mouse, touch, keyboard or controller; English and Bulgarian
  • Native builds for Windows (64-bit), Linux (64-bit) and Android (64-bit ARM); progress and settings are saved; no ads, no tracking, no internet needed.

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files. Made by PN Scripts.

Controls

  • Mouse or touch: tap critter cards to build the caravan, tap the forks to choose the way, Go; in the run tap forks, Smoke then a spot, Rally, ×2
  • Keyboard: arrows move the pointer, Space or Enter clicks, 3-7 add critters, Backspace removes the last, G starts; Q or 1 smoke, E or 2 rally, F faster
  • Controller: stick moves the pointer, A clicks, X removes the last critter or rallies, Y starts or speeds up, LB smoke, RB rally
  • Esc, P or Start: pause

Requirements

System requirements

Sizes are measured from the current build files. Processor, memory and graphics follow the official requirements of the engine the game is made with (Godot 4.7).

Android

Minimum Recommended
OS Android 7.0 (API 24) or later Android 9.0 (API 28) or later
Processor 64-bit ARM (arm64-v8a) 64-bit ARM (arm64-v8a), 3 performance cores or more
Memory 1 GB 2 GB
Graphics GPU with OpenGL ES 3.0 GPU with OpenGL ES 3.2
Download 26 MB
Input Controller, touch screen

Scurrymoor

Screenshots

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