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Sproutmere

A merge-garden idle game where the blooms cast the shade: grow each bloom in the light it loves.

Platforms
Android
Players
1 player
Genre
Simulation
Availability
Available now
Price
Free
Coming soon to
Google Play, Galaxy Store and AppGallery

About this title

About this title

Sproutmere is a relaxing merge-garden idle game where the plants you grow are the shade. Drag a plant onto a matching one and they grow into the next bloom. The sun stands below the garden: every bloom from the Tulip up shades the bed just above it, and from there on each new bloom opens only in the light it loves, sun or shade. Blooms in their light make double dew, so how you arrange the garden decides what can grow next.

  • Blooms cast the shade: tall plants make shade lanes; merging uses up the plant that made the shade, so every merge changes the light around it
  • 15 blooms, sun-lovers and shade-lovers, from a seed to the silver Moonbloom, each drawn by code
  • Clear marks: the light each bloom loves sits in the bed's corner; green outlines show partners that can merge, amber ones need the other light
  • Six shed upgrades, including bees that merge pairs and carry stuck plants into their light
  • Bloom festivals for petals that add dew for ever, golden butterflies and growth while the game is closed
  • A real ending: open the Moonbloom in about two to four hours, then keep growing
  • Save garden and Save and quit in the pause menu, autosave every few seconds; touch, mouse, keyboard or controller; English and Bulgarian
  • Android (64-bit ARM); no ads, no tracking, no internet needed.

Code and text written with AI assistance; checked by PN Scripts with automated tests. Every shape is drawn and every sound synthesised by code; there are no AI-generated image or audio files. Made by PN Scripts.

Controls

  • Touch or mouse: drag a plant onto a matching one to merge, or onto another bed to move or swap it; tap the shed rows to buy
  • Light: a bloom 5 or higher shades the bed just above it; green outline = the pair can merge, amber = it needs the other light
  • Keyboard: arrows move the cursor, Space or Enter picks up, puts down or buys, Backspace or X lets go, E plants a seed, B catches the butterfly
  • Controller: D-pad or stick moves, A picks up, puts down or buys, B lets go, X plants a seed, Y catches the butterfly
  • Esc, P or Start: pause (Resume, Save garden, Settings, Main menu, Save and quit)

Requirements

System requirements

Sizes are measured from the current build files. Processor, memory and graphics follow the official requirements of the engine the game is made with (Godot 4.7).

Android

Minimum Recommended
OS Android 7.0 (API 24) or later Android 9.0 (API 28) or later
Processor 64-bit ARM (arm64-v8a) 64-bit ARM (arm64-v8a), 3 performance cores or more
Memory 1 GB 2 GB
Graphics GPU with OpenGL ES 3.0 GPU with OpenGL ES 3.2
Download 26 MB
Input Controller, touch screen

Sproutmere

Screenshots

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